Hello [obligatory lurker’s-first-post-greeting goes here],
UPDATE: 12.18.2002 (Newest Version)
The point of this mesh was to create a simplified generic head (roughly similar to Stahlberg’s idea) from which i hope to generate future variation with relative ease. i was less interested in its look then the fundamentals of its construction. the main stipulations was that it needed to be highly modifiable (old, young, fat, thin…) and easily animatable but at the same time i wanted it to adhere to the anatomical structures of the face. the big struggle was whether to emphasize the topology (i.e. edgeloops/edge layout) or to try to more closely follow established schemes for depicting the anatomical structures of the face, such as John Asaro’s plains of the head model. this is my best compromise to date.
Any feedback on its chances for good deformation, its ability to be “morphed” into other faces and/or its conformity to anatomical structures/planes would be greatly appreciated.