There is no lighting technique without problems. Here is a very simple experiment:
- create an XZ plane
- place a radial light above it
- animate the light (move it up along Y-axis)
Result: more distant light produces MORE illumination (not less as in real life). Of course, it’s just an example but please note: even “elementary” thing has problems (btw: “elementary” does not mean “simple”). If we consider, say, bitmap shadows, we can find a tenth of problems, not say about RT shadows and GI. Each method has its advantages and disadvantages, it’s a normal “dialectic” in CG world. But, Jens, we listen you and we hear “advantages only”
(of baking approach). Looks like only narrowed/limited developers don’t understand great advantages of this technique
LOL
Sorry, but in our experience CG is not a place with “milky rivers and kissel beaches” (don’t know how it’s in English). Let us to remind you the back side of this great approach
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several hours of pre-calculating is absolute NOT slow/bad for scene you showed. From engeneering point of view. But please tell us how to work with this practically. Our first acquaintance with EI radiosity: calculating… Two hours later: an indicator definitily has moved? Or nope? Next morning: still calculating… Ok, “direct way” is not a way to go, clear, simplifying settings, ok, here are rough but enough fast results. Ok, “interpolating” render time, balance speed/quality etc. Yes, all is possible (and even not very complex), but… please agree: any talk about “easy to use” is out of the question.
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a class “fly only” of animated scenes (nothing is moved/changed except camera) is not a little, but please tell us: what to do with others? A partial solution (even perfect) still remains a partial (for camera fly only). Yes, it’s not a little, but… it’s a part only
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(maybe most important). Any changing of scene forces re-baking. But what’s a difference? I need too re-render too with GI etc, right? Yes, right, but with baking you could see nothing before baking is finished. And it’s a big difference in practical work
Please think about these little things listed above before you, gentlemen, apploud to illum baking and talk condescending about modest Monte-Carlo GI 