Hello again,
its a bit quite in this forum at the moment, am i right?
My last thread still has no answers and is almost 2 weeks old :-/
Anyway, i have another question and i hope that someone has a solution:
Is there a way to bake a PFlow Mesh animation together with their assigned (static) materials - apart from PFlow Baker which instantly crashes?
I have poly reduced asteroids all over the place - big ones, med sized ones and a decent amount of small ones (for a believable debris field). Altogether i have 400000 particles and i need to render them with âMesh per particleâ which in turn leads to 400000 objects and Final Gather definitely has a problem with that :-/ Generating the map takes insane amounts of time and it isnt even a detailed one yet :-/
Any help would be very appreciated guys. This Pflow Baker Tool does not need to be free of charge - maybe it is even good if such a tool costs some money. It may finally works then. Because the Pflow Baker Script doesnt, it crashes even if i just display 10 % of the Source in the Viewports ^^ It also doesnt take any of the applied maps into account. This however is mandatory for me.
Thanks again for your help in advance
subb
It still takes an insane amount of time to create the Final Gather Map - cached or not. I opened threads regarding this issue already but it seems that no one really has a solution.