I am using the pFlow Bake script to bake a particle animation and whilst I get great results, the texture I have mapped onto the particles is not translated across to the baked objects.
Is there a way to re-texture the new baked objects so they have the same material and mapping as the particles, or any other way to bake the particle system with the mapped texture?
NOw you’ve got all your particles in the right place with the correct mapping on them
shucks that sucks. I believe birth group comes in the creativity extension in 2013 if you are able to download that.