Baking Normals Produces Jagged Edges



I’m trying to do a high to low poly bake on a crate that I modelled in Maya. But when I bake my texture sets, the normal output shows a lot of jagged edges around the rounded parts. I have tried to do some research into this online, but I haven’t found anything that helps.

I will leave a link to the FBX files and hope that someone can help me: