Is there a way to bake multiple objects with multiple maps at once in xnormal using a script or some other method? Thanks!
Baking multiple objects in xnormal?
Psyk0
#2
Never attempted it but would do something like this…
Each group of objects (low poly + corresponding high poly) would be placed on different coordinates (same principle as “exploded” baking) So that groups don’t collide with each other. Once that has been done, you export your meshes and import them into Xnormal. Each group should follow a naming scheme, example: object01_low would be baked from object01_high etc. Repeat process for every other asset you need to bake.
Once you have imported all the geometry and setup your maps, save your settings to .xml file, whenever you want to bake a batch, simply replace the old assets with the new ones, load your bake settings from the .xml file and hit bake. Done.