Baking for Renders


#1

So as I’ve been watching the slow slow slow render for my parking garage - I’m trying to think of ways to speed up the process.

It would be great to bake out the ambient occlusion (for most things at least) into the textures. And is there a way to bake the final gather in the scene when only the camera is moving.

Maybe Jeremey could touch on it in class, or one of you render experts out there could give some suggestions…


#2

I found a ambient occlusion baking tutorial.

http://www.tutorialscentral.com/index.php?option=com_content&task=view&id=49&Itemid=30


#3

I will talk about baking tonight.

If you bring 1 or 2 still frames well rendered, and the rest as a playblast, that’s fine for tonight. Maybe just render the first and last frame so we can see the lighting. (If you don’t want to do playblast you can also do an animation test low resolution ,that way you see animated lights and things.)

That tutorial didn’t look like it was showing the right things. You want to use this kind of baking:
http://www.autodesk.com/us/maya/docs/Maya85/wwhelp/wwhimpl/common/html/wwhelp.htm?context=Rendering&file=Texture_Bake_Set.html

-jeremy


#4

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