Baking Displacement or/and Normal map for Redshift from C4d Sculp



I’ve been trying to make a damage decals for a concrete block.
I could not achieve correct result. I bake displacement map and assign it to a low poly block with redshift tag by setting proper settings for high polly and displacement.

I decided to share my sculpded object with you. How should I bake this sculpt to be use it with redshift renderer?

here is the file: rock-sculpt.c4d (7.2 MB)