Baking creates burn or tearing marks on normal?


please i really need help, i just finished my Kriss vector model and uv mapped it ready for substance painter to bake, but as soon as the normal baking is done i can see all these visual artifacting that is ruining my project, these visuals arnt on the low poly mesh or high poly and most of them dont even lie on a edge or line, they are just in the middle of know where.