I have created a skeleton rig with bones (using IK). It uses NURBS cubes with constraints to make it easier to move around and animate.
Now that it is animated, I would like to bake it so the bones become independent of the NURBS controls cube and IK.
I tried with many options under the bake simulation settings window, but nothing seems to work. My bones are always linked to my control cubes, whatever I do.
I want to do this because I want to open my model in 3ds max by exporting it in fbx, but all of my constraints get erased once converted into fbx Maybe there is an easier solution I didnt think about.
Thanks for your help, I hope my question is understandable.