Baked GI export via FBX?


#1

I´m baking GI for some concert hall project and need to export it for use in a GUI.

I chose *.fbx, believing it to bea modern, reliable file format and hoped it could export mapping coordinates.

but after reimport the .fbx, mapping coodinates are f**ed up resulting in a partly black model,

only a few parts have their properly baked textures on.

Re-applying UVW-map modifiers works for some (flat)parts, but most of them rely on a painstaking Unwrap process…

Is there another way to get my baked GI out of 3dsmax? What is actually the leagcy way of exporting baked GI?


#2

It’s not FBX thing.
Stick yours tex. in other map channel, I’m guessing 3.


#3

Thanks for the hint!
They are on channel 2, indeed.
is there a way to change the channel after collapsing everything to an Editable Mesh?


#4

Channel Info - copy 2 - paste to 1
Clear 2
Collapse stack