Bake object, normal map tangent?


#1

Hello, I have an issue on Normal map.
Bake object always generates object normal maps,is there a way to generate tangents?
That would be so great!! Or maybe is there a plugin can do that?
thx


#2

If you Select Object->Bake Material from the OM you can enable Normal baking and then choose to bake in tangent space. The default is object space, but you can change it.


#3

Thanx Srek, that would never come to my mind…


#4

Yes, I could find it, it’s just I have a long list of objects to bake and by doing this method it requires some manual operations, as you have to create a new material with the new baked maps. I have more than 500 elements… The bake object was allowing me to bake everything at once.
Hope it makes sense for you.


#5

I could find this plugin, it helped me to obtain the correct normal:
http://frostsoft.blogspot.com/2012/0...plugin_80.html