Hello, I have an issue on Normal map.
Bake object always generates object normal maps,is there a way to generate tangents?
That would be so great!! Or maybe is there a plugin can do that?
thx
Bake object, normal map tangent?
arnaudparel
#1
Srek
#2
If you Select Object->Bake Material from the OM you can enable Normal baking and then choose to bake in tangent space. The default is object space, but you can change it.
arnaudparel
#4
Yes, I could find it, it’s just I have a long list of objects to bake and by doing this method it requires some manual operations, as you have to create a new material with the new baked maps. I have more than 500 elements… The bake object was allowing me to bake everything at once.
Hope it makes sense for you.
arnaudparel
#5
I could find this plugin, it helped me to obtain the correct normal:
http://frostsoft.blogspot.com/2012/0...plugin_80.html