Hi people, How to bake a projection texture?
I don’t know what am I doing wrong but with Batch Bake/MentalRay the baked texture is not giving the expected result (bad projected, or offset). Any idea, tutorial, manual :shrug:
I need to bake it in order to then apply a displacement map. Do you know another way to do this. I mean, get the diffuse color from a projection and a displacement map.