Baffi Storto - Armed and Dangerous


#1

Hi to all!

I decided to enter this great challenge and have in mind a character related to the world of boxing, but in a way eccentric. This is the idea so far…

This image represents the concept of the character’s pose. Inspiration is a italian boxer out of your time, dramatically comical!

Update - Final Image:

Conceptual:

Good luck to all!


#2

Hi all,

Base mesh of boxing shorts created in Modo. Sculpture in Autodesk Mudbox.


#3

I made a small update in boxing shorts elastic, adding some details.


#4

Starting from the base mesh standard Mudbox and into the first form of the sculpture of the character Baffi Storto.


#5

Retopology in Modo and TopoGun.


#6

Hi guys,

Feel free to make their comments, criticisms or suggestions. Will be most welcome!

Retopology in Modo and TopoGun.


#7

Update pose and sculpture of some details.

Render in XSI.


#8

Update pose and sculpture of some details.

Render in XSI.


#9

i like your stylization… very nice work. i’m looking forward to seeing this progress.


#10

thanks, I’m working hard to do a good job.


#11


Before sculpture in Mudbox


After sculpture in Mudbox

Model in Modo


#12

Before and after!

Boxing glove was modeled low poly in Modo and sculpt in Mudbox.

Any suggestion is very welcome, hope you enjoy!


#13

Hello guys!

After sculpting in Mudbox I exported the low poly mesh for XSI and exported displacement maps with high resolution in 32bit. This is the result of the rendering:

Now I did the painting in Mudbox, and exported textures to XSI. The result is this:


#14

Wow! Great stuff. I love the stylized realism you have going on here with the glove.
It would look great with some weathering in the leather color.


#15

Live your style mate. Maybe you could scale some areas a bit to make them more significant. Otherwise nice update.


#16

Hi Bryan and Alexej! Thanks for the comments and suggestions!

Refinement of sculpture in Mudbox:


#17

Exported to rendering in XSI:

Any suggestions or comments are welcome!


#18

Painting in Mudbox.


#19

Sculpt details, specular map, gloss map, incandescence map, color map in Mudbox, render in XSI.


#20

Final refinament sculpture in Mudbox.