back to the essence of creativity...


#21

but with the language issue, isnt it about communication, despite what language you use. 70% of communication, has no verbal association anyway. so technically, we should be able to communicate without speaking at all. majority of communicatin, is in the visual aspect…like art, its a form of communication, a picture paints a thousand words!
one medium shouldnt replace another, and it loks like we’re certain, that 3D and digital painting, should not be classed as the same thing, sure its obvious that they are far from being the same process, but they are classified as the same, when in context of a still image.
in this day and age, it is obvious, we do need to make a living, and if that can be a good living, then why not?? its not like we are making products that contribut to the starving thousands, or add to obesity, or any other problem the world is facing. and this forum isnt to discuss the moral issues of what we paint.
but so far, we;ve discussed, that the two mediums, cant be compared, and one cannot replace the other…but my question, is will 3D stick to its place, and becme less of a popular art form, for the still image, not that it will die out! but merely find its place, cause to create a 3D still image, and that be its soul purpose, can be quite a dawnting task, and i find often, i lose the creative spark in the process, as the technical becomes more of a focus. i can produce a digital painting, with a similar sort’ve rendering, and in some cases, the painting, can have more character, more to it, they really are two different things, yes, like a photo vs a 3D rendering, or painting. but in the still image context, digital painting, and 3D, are on the same platform at the moment in time. but shoud they be??


#22

I suppose you could look at language that way…but I was refering more to the written word form rather then the dialect part of it. You would thus have to consider dialect, and written form of the language two different artforms, both located under a much larger branch which I guess would probably be the study of “language arts.” Much the same traditional art, conceptual illustrations and art, parts of digital media and cg, etc. all can come under the branch of Fine arts in Many schools. :thumbsup:

I think this whole discussion is starting to get a whole lot more complex because of the way people can view things as having different boundaries. :eek:

Well, at best it could make quite an interesting topic for a widespread forum debate.


#23

bah baker you beat me to the visual explanation of language…The bunny king will Smite thee!!!:twisted:

In terms of a still shot; Digital painting vs 3d stills it could go either way really. 3d has lots of different subbranches it can spin off too, vfx, modeling, animation, stills, etc. As a result people may eventually decide digital painting wiht programs like photoshop and painter are more effective then 3d stills due to time constraints, efficiency, etc. However, 3d itself would not die off as a result of losing ground in the still area, it just means people are using digital programs to focus on the still aspect, while the much more complex and highend practices are used with 3d cg. :scream:


#24

hey everyone,
im really pleased with how this forum is going.
i wanted to ask, i know i mentioned that this was for a research topic in the beginning, just want to make sure that none of you mind using some of the views shared here within my research?? i will use your “code” names as psuedonyms if that would be ok??

would you all say, that in light of whats been said, that 3D ideally, deserves its own ball park?? im aware that its entirly its own medium. but like photography, isnt used as an illustrative mediium, should 3D really fall into its own strengths as far as a medium goes??


#25

Baker17 asked me to contribute in another thread, so here goes.

do you think that we will be seeing less and less 3D illustrations and
replace with digital and traditional painting,

No.

or will wel learn to look outside the boundries 3D has, as far as the
still image?

No need, 3d will keep extending its boundaires.

the art work i grew up with eg, the sword and the stone, Asterix and obelix, amazing as they were. but do kids go and get them in the video store?? they go for all the CG movies, pixar, and dreamworks,

I grew up with those too, and in all honesty I must say that Pixar’s work is better in EVERY way than the movies you mention (and not because of the 3d).

will that have an effect on there expectation on art?? people’s expectations grow, on what is beleivable. and is that happening in CG art.
are we reaching a peak, will it get better, or are we at a plateau, where both mediums are excelling??

Obviously there will be no big plateau for 3d for a very long time, seeing as it’s only in its infancy… 2d, however, has peaked.
Still, as someone said, this is not the point. The point is how good is the story, the idea, and how good are the artists that are carrying out the idea. All other considerations are secondary.

when a modeller, reaches that level of realism, for human creation for example, dont you think there is very little left to interpret as far as the artists style?? where as in a painting, everyone has a unique approach to how they lay their strokes down…i can spot a work by daryl mandryk a mile away, but with 3D there is an expectation as to what is beleivable.

Today, yes. This is one clear sign that the medium is only in its infancy. Another sign is Moore’s Law.

3d and 2d will tend to merge over time: more and more 3d will be used in 2d workflows, and vice versa.
Also, as 3d becomes more interactive to produce, the process will become more like the traditional painting and sculpting process(es). The possibilities for changing the look of the 3d with a post-process will also increase over time, thus enabling the artists to become more and more individually expressive. This all means that 3d will “catch up” to 2d - anything you can think of to do in 2d, you’ll one day be able to do (perhaps better) in 3d.

And about doing art for money - I could make much more money - MUCH more - if I had become an accountant, like my brother in law. But I would have gone crazy after a few years of it. There are many other jobs and careers that would pay me more than this too. 2d illustration for instance, or painting portraits for the rich. The simple truth is I’m not doing this for the money.
Having said that - if someone tries to stiff me out of what I think I deserve for my work, there will be… trouble. After all I have a family to feed, and an old age to prepare for.


#26

I too grew up whit those. Sword in the stone was my favorite when I was little. It even made me whant to work whit animations.
Kids go for the new and popular movies. Movies like Mulan 2 or, the Junglebook 2 doesn’t hit.


#27

thank you for your input steven,
really good points there.
this is also true. i think that with the level of graphics today, the stories, eg. pixar, are being told far more effectivly today, due to the beleivable graphics.
do you suppose, that something like the comic industry, will tend towards a more realistic, CG approach?? im aware they use digital medium, but perhaps, more 3D comic style?? reproducing characters wouldnt be a problem then.
i am failry neutral in these points, im just wearing the black hat in this discussion, to raise points of interest.


#28

My 2p worth is that if traditional art has experienced a downturn in popularity recently (last 50 years or so) it is probably because many high - profile pieces simply don’t appeal to the public. If you take the Turner Prize exhibits in any year, 90% of average people will say that 90% of the pieces aren’t art at all. The success of current artists like Jack Vettriano would seem to suggest that it’s the over-abstraction and intellectual elitism of ‘traditional’ art which turns people off, not the fact that it isn’t computer-generated. I mean, the majority of people will look at a Jackson Pollock or whatever, and their first thought is ‘my toddler can do that…’

Sorry if this has been irrelevant.


#29

My 2p worth is that if traditional art has experienced a downturn in popularity recently (last 50 years or so) it is probably because many high - profile pieces simply don’t appeal to the public. If you take the Turner Prize exhibits in any year, 90% of average people will say that 90% of the pieces aren’t art at all. The success of current artists like Jack Vettriano would seem to suggest that it’s the over-abstraction and intellectual elitism of ‘traditional’ art which turns people off, not the fact that it isn’t computer-generated. I mean, the majority of people will look at a Jackson Pollock or whatever, and their first thought is ‘my toddler can do that…’

That sort of goes back to the idea about people choosing what they see has “hip” or “cool” or “awesome” rather then something they don’t understand because most people on average when they see art are only interested in the whole visual aspect…they don’t want to work their brain when viewing the art.

Sorry if this has been irrelevant.

No one’s ideas are irrelevant. :slight_smile:

do you suppose, that something like the comic industry, will tend towards a more realistic, CG approach?? im aware they use digital medium, but perhaps, more 3D comic style?? reproducing characters wouldnt be a problem then.

That would be interesting to see. Use of 3d for comics might actually change the direction of comics overall. Of course until a number of people try that sort of thing, I don’t think there will be an answer to that question.


#30

hey guys,
going great!
i think ive been broadening this topic a little, which is not bad at all. me research topic is mainly going to be focusing on character illustration. im going to be argueing points to and for, but i think, in the end as steven said, its the idea, and the story, that matters, everything is secondary, which i agree with totally. as far as me being an illustrator, i think it would be great to see more work using the strengths of both medium, to create truely amazing characters, and scenes, after all, its not as though they are at war with each other?? so my title “is the brush mightier than the polygon, within character concept illustration?” will be looking at history, how its repeated itself. and wether we are looking at an evolution within digital illustration, and seeing a mergance of the two. which i think wil be great! and my prototype will be developing a series of illustration, done in both medium, and one or two, with the mergence of the two. bit of a task, but i think im onto it.
please, keep the forum going, im finding it really interesting! :smiley:


#31

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