B-Movie Entry: Yuriy Lozitskiy


#21

Oh!
I really dig the preproduction of this one so far :slight_smile:
Nice character development and storyboards!


#22

Thank you for the comments

This is the design of the environment.


#23

here are the elevations


#24

working on the environment.


#25

working on the room and some minor updates on the character.


#26

more work done on the room


#27

finisedh the room. next on the list is all the props


#28

adding final touches to the guy


#29

Started to do some R&D on the egg monster.

VIDEO:

http://vimeo.com/9415238


#30

Thats Interesting one. I m curious now to see more about your monster.

Good Luck :applause:


#31

working on the rig for the character. body is almost done, next up is the face rig.


#32

Adding more detail and items to the scene.

At the same time testing out lighting.


#33

testing a chrome material in the room.


#34

the kitchen is looking pretty good. Nice render too. this should be fun to watch… keep it up.


#35

Thank you for the comment.

Working on making a bone driven blend shapes, sort of.
So far I have an open shape and a smile shape. I will post an animation of those soon.


#36

I really like your character design and your concept. Made me giggle a little bit. One thing that I can suggest is that your kitchen doesn’t fit the character design too well. The kitchen comes off as too realistic compared to your main character. Maybe cartoon up the kitchen a bit.


#37

Great modeling mate. As RavenEye said. Its too realistic for that kind of a character.

Also the character is awesome, face is killer…only thing I didnt like is the belly. To big for that skinny face. But thats my opinion.

Keep up the good work.


#38

Thanks for the comments and input.

Have not really occurred to me the style difference (been staring it for too long). I will probably change the kitchen to match the character, once I finish making all of the meshes. Not sure how to go about doing that yet.

Here is the video of the blend shapes working:

http://vimeo.com/9689509


#39

working on more blend shapes.


#40

All of the blend shapes driven by bones, so I will have fine adjustment control of the whole face.