B-Movie Entry: Christophe Fauconneau


#61

Here is Nina my main character, i use four meshes and four eyes systems depending on animation and rendering needs.
I painted her facial textures with Ps using phototextures of my sweet Nina and hair shader.


#62

My four nurbs and poly meshes are fully animatable, they are not meant for still.
More about Nina : http://christophefauconneau.cgsociety.org/gallery/850113/

Design test in fast motion with her body :


#63

design test in fast motion :


:cool:


#64

Nurbs and poly face anim test :


:cool:


#65

fight motion test :


#66

undetailed shading test :


#67

shading test again :


:cool:


#68

wings shading test :


:cool:


#69

shading test :

I do most of my tests with lowres meshes and settings in order to render faster, then i check the ones that need to be smoothed and detailed.


#70

This reminds me of tron fused with early music animation vids, minds eye and a few others. I love your light diffusion giving the silhouettes the focal point, really cool. I am eager to see where you are going with this, Best of luck


#71

Thank you for your kind comment Joseph !.Tronic minds eye might be the mainframe/spirit of my trailer indeed.:thumbsup:

smoothed helico mesh wires :

:cool:


#72

helico ipr shading test, i reset wings glow and transparency values depending on the amount of helico i use in my insect-clouds scene, brightness is stronger when leaving previous settings and modify whole lighting :


#73

test with several, there will be more :


:cool:


#74

helico shading test again :


#75

my four Nina faces and eyes system in ipr :


#76

face and body darkness shading test :


#77

shading test in ipr :


#78


:cool:


#79

Software: After Effects,Maya,mental ray,Photoshop

Here is a low bitrate flv post of my making of, chronological edit from beginning, i will organize it for final.Wip making of.
Now i’m on postworking during two weeks until deadline.
I will update before.
Let me know if you have special request (characters, action ,design,…) that you would like to see in my movie.
:cool:

Play Video >>


#80

Software: Maya

This is the modeling part of my making of. Wip, i will put more wires in motion.
I will add for final post models with adjustments according to rendering and animation needs and legends.
Nurbs and poly modeling.

Play Video >>