B-Movie Entry: Anton Toomere


#32

Cool model :slight_smile: cool project and i love the idea, keep going man :slight_smile:


#33

Thank you! Same words to your team Beuda! Mantage, characters, environment everything is at it’s peak.
Best of luck! :slight_smile:


#34

Software: 3ds max

little demolition demo. In this part character is running on collapsing iceberg.
This was reactor simulation, done in several steps.

Play Video >>


#35

this is what i’m cooking at the moment. Simulating snow, pieces of ice.

Play Video >>


#36

How does no end?


#37

if you mean trailer, then it doesn’t end. Neither the story.

full trailer now is 45 sek, fast montage of action.
It’s gonna be fun :slight_smile:


#38

hey,

this is going better and better. This shot will be awsome. I can imagine it with quality you did for character composition test.


#39

Thank you Staszek, of my 2.5minute previz I took the best shots together and got 45 sek. version of a salat. :slight_smile: Usually I don’t get that much in too details on the project, cause at the studio my work is 2d 3d style frames and general art direction.
But in the end we all get a good material to put in the portfolios or print on the wall. So everybody wins :slight_smile:


#40

this project is shaping up to be pretty cool. the pre-viz animatic tells the story with some true epic sweep, and this last scene you’re working on looks action-packed. I like the overall look of the arctic landscapes, especially in those early mattes. also, there’s something about those aliens…maybe it’s their weird-looking heads, maybe it’s their inverted nipples, but their design sits somewhere on the edge of both funny and disturbing, which I think works well for the B-movie theme. the modelling and texturing of the main character is very good, as well. hopefully you have enough time to give this project the level of polish you are aiming for. good luck!


#41

Thank you nucron. that is my exact point that characters and their actions will give a b-movie, not noise-grayscale or bad quality.
About the alien, it or he doesnt have inverted nipples :slight_smile: it’s a nose. when i modeled it the face had to resemble pacmans head with out a nose. And when i got to modeling the body, I thought of making some alien features and the nose seamed to be the most suitable feature on chest near the lungs.
I can imagine how funny and weird it would be if alien stars sneazing.

at the moment i have ca 6 sekonds rendered of a 45 sek trailer. S Lots of work


#42

This is probably the weirdest sentence on this forum. :slight_smile:

How are things coming up? Are you able to meet the deadline?


#43

Yes probably it is the weirdest sentence and character also. character does one thing more, this will be in the trailer. :slight_smile:
Lots of shot I did didn’t see the render, but i’ll try to include them in the trailer anyway. All the action scenes are rendered, so no worries there :slight_smile: at the moment I post all renders - killing the 3d look.

thx for support!


#44

Software: 3ds max

final trailer for hoh

Play Video >>


#45

Hello and good luck to all participants who are reading my thread. It’s was really challanging for me to finish this project. Hope you like it!
I didn’t make quite detailed making of, but if there’s something interesting to you let me know I’ll show how I made it. And for now I’ll go to sleep - I’ve been working on HOH since friday non stop.

btw HOH is in HD! I’ll post HD version later. Good luck and good night!







#46

Hahahaha i come to work, make a cup of coffee, open CGTalk forum and find this :slight_smile: You did an excellent job.
Too bad that many pre-viz shots did not reach to final version due to the time constraints. It would have given a better idea about the whole “no water on earth” conflict, but its still better to have more quality than quantity and there is only so much a one man can do.
By the way the shot with that alien and his tongue is very disturbing and i also loved the sequence where the hero was running and ice was breaking behind.

What makes me extremely happy is that this is the first time (as far as i know) when someone represents Estonian country in serious CG related event :slight_smile:

I sincerely hope to see your work in one of the winners category.
Good luck.

PS. I envy your skills :drool:


#47

Thank you Poirot! It’s not a first time somebody from Estonia does something like this. :slight_smile:
I did very serious mistake when I started the project, I had so many ideas and developments so that I began animating and modeling everything. I had a spaceship with a basic rig, fisher man character, boats, insects, grass, plastic bottle, environments. After finishing pre-viz I realized that I’m never gonna finish this in time. Then I minimized the story.
live and learn :slight_smile:


#48

I did same mistake in previous challenge.

But you tryed and learned a lot of new things for sure.


#49

Very good work anton.Excellent renders and very good approach from the directors view.
Congratulations my friend and yes the best are coming…to all of us.

IT CAME FROM NOWHERE…

DAHOUSE


#50

very disturbing alien charicter…
really well done!


#51

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.