B-Movie Entry: Amir Jahanlou


#101

Hey

This is the video of the solution we came up with for properly positioning the tree roots on the terrain, it uses a combination of joints, rigid bodies and dynamic constraints.

http://www.youtube.com/watch?v=3knOp_FRwU0

comments are welcome…


#102

Amir great job with the trees, :thumbsup: looking good, is that the mel u were writing to fix the roots?


#103

Software: Maya

Quick pre-viz of all the 13 shots, we’ll be uploading the new ones shot by shot soon!

Comments are welcome!

Play Video >>


#104

Some foliage for the forest


#105

More foliage and misc environment elements.


#106

This is a sculpt test to check out displacement maps


#107

the sculpt is looking pretty cool, the clavicles are a bit too high maybe? You also have a neat concept btw. Cant wait to see whats next. Keep up the good works.


#108

Hey overcontrast! Thanks for the support.:slight_smile:


#109

lol nice work bing =P
and maan for u know what… =D


#110

Comments are welcome!


#111

i really love what im seing here, all the concept art is top notch! great to be seeing it translated to 3d. so far so good, ill check back in often.

keep it up.


#112

Rough low-poly opening shot


#113

Software: Maya

This is a technical video on our procedural approach for making vines over the trees. Comments are welcome!

Play Video >>


#114

You guys are doing a truly incredible job, and you’re pulling off everything extremely well!
Keep it up guys, it’ll soon pay off


#115

Awesome system for the vines. Very impressive, great job.


#116

Software: Maya

Quick test of our Truck Rig Animated!

Comments are welcome!

Play Video >>


#117

It looks good but the truck is completely stuck to the ground. Maybe you can add a second layer for the animation to lift the truck a little when it turns and to make it “jiggle” left to right.


#118

This is probably premature but I’d like to see the tires in the bed bouncin’ around.


#119

This is a very rough test of the look!

comments are welcome.


#120

best way to make your lights look natural it’s to look for a refference in a real life.
http://media.photobucket.com/image/night%20moon/theophania3/lunar/dark-night-full-moon.jpg - here is the example
http://images2.layoutsparks.com/1/114294/dark-forest-queen-night.jpg - here are the colors I’d suggest :slight_smile:

one thing you should also pay attention to is silhouettes. At the moment it is quite hard to understand what is what in your scene.

DOF is faked, in still image it’s okay but in animation it will get out eventually.