Avoid Making Copies of Clones (Set Rotation of Cloned Objects)


#1

I’m wondering if it’s possible to set the rotation of cloned objects in such a way that is independent of the rotation of the clones themselves; take the following example:

As you would expect, the ones and zeros in the latter three “streams” are rotated. However, suppose I want the ones and zeros to all have the same orientation as the first stream (so that you can read them) irrespective of the rotation of the clones.

Essentially, I just want the streams to be moving in the four different directions but with the ones and zeros all facing the same way so that you can read them.

Is it possible to do this? I’m just trying to avoid making four different copies of the “Binary Stream” cloner object, where each copy would have the R.B (3rd rotation attribute) set in 90 degree increments. I don’t want to make copies if I don’t have to.

Here’s my project files if this helps:
sample.c4d (236.2 KB)


#2

I’m not sure I’m understanding since your file doesn’t match your
screenshot. So, creating this to match your image, I made the whole
hierarchy editable … and adjusted MG parameters needing to rotate
one set of #s. From there I assume another MG/grid array would work.


#3

I’m not sure why the project file doesn’t match the screenshot; I just downloaded it and checked, and they are the same.

As I mentioned, I just want the 1’s and 0’s to be facing right-side up (so they are readable) irrespective of the rotation of the clones, and I was simply wondering if there was an easy way to do that so I could avoid making copies.

Essentially it should look like this, but without the need to have four separate copies (see how they all face right-side up):