Hi Guys,
I was wondering if there’s a way to avoid having to cache/bake the physx world particles in box#2.
When I render a frame that looks good in viewport, it screws up in the render, and seems to do this all the time. The problem is that I can’t bake them, because I’m using a script to change the simulation continuously.
Now I could probably script the baking of the particles as well (no idea how though), but there’s another problem that I have multiple physx world drivers in the scene.
Is there no way to render exactly what’s in the viewport, without resimulating? (my iteration steps and viewwport % are the same BTW)
thanks in advance