Avid to Preview 64-bit SOFTIMAGE|XSI Software at Microsoft Conference


#47

I can’t wait to get my hands on this software! I’ve got a dual core Opteron machine warmed up and ready to run some numbers…

Ed


#48

Hi Chuck,

All of the threads that I post or reply on are done as me the user/evangelist even though I do work at Softimage, have to watch my wording, and might be just a bit biased. Maybe I should start using Jaco’s sig :slight_smile:

All this 64 bit talk is good for our industry so congrats to you and the gang as well,
please send my regards to Jim.


#49

Those are already impressive numbers marksch, im wondering also about frame rates on Enveloped and Animated Characters, can u gives us a small hint on those too please :smiley:


#50

So whats the story with Alias and Autodesk? Any 64bit stuff going on with Max and Maya? All new software from these two camps perhaps?


#51

It’s a very good bet that they are working on 64-bit implementations as well, but just aren’t talking about
it yet for one reason or another.


#52

Hi, Will!

Congrats to you, and apologies that I didn’t know you’d gone to work for XSI, and intruded on your post. I’ll pass your regards along to Jim, and greetings and felicitations to you from all of us here! :slight_smile:

Yes, the potential of the 64-bit developments is just incredible. Can’t wait to see the work the artists are going to be bringing out of this!


#53

You are right. I was assuming and, as you know, assuming does not help. I actually spent some time looking at the relevant documentation from windows, amd and intel, but this Unix page summed it up best:

Although the number of applications written in C requiring a large virtual address space is growing rapidly, there has not been a requirement to date for a 64-bit int data type. The majority of existing 64-bit applications previously ran only on 32-bit platforms, and had no expectation of a greater range for the int data type. The extra 32 bits of data space in a 64-bit int would appear to be wasted. Any future applications which require a larger scalar data type can use the long type.

And that makes a lot of sense.


#54

That page is pretty standard now. It’s in fact standard in C, C++, C#, and Java that an int is 32-bits,
a long is 64 bits, and a float is also 32 bits, and a double is 64 bits. There is an x87 data type called
“long double” which is an 80-bit float, but that doesn’t get much use anymore. I don’t think SSE2’s scalar
ops even support it.

Most software running on 64-bit systems is actually 32-bit software, and most software uses 32-bit ints.
Good software developers won’t build 64-bit binaries or use doubles or longs unless they need to, but
AMD64 is going to buck that trend a bit, because the extra registers potentially offer benefits enough that
the extra memory overhead is worth the tradeoff. Otherwise, it’s usually a waste of resources.

I don’t think that I need to point out that 3D animation software generally fits into the category of
applications which would benefit greatly from the extra memory capacity even without the extra
processor resources. :slight_smile:


#55

Well, I’m sure that an Maya 64 bit build is aroudn the corner, but I would personalyl be surprised to see a MAX 64 bit incarnation. The core of MAX is getting pretty lopng in the tooth. I suspect Autodesk are probabyl investing their time in a 634 bit version of MAX’s successor.


#56

Mark already mention testing a scene with[color=white] “5,000+ characters roaming around taking a whopping 4.5 gigs of system RAM, and all of it renders without ever running into virtual memory!”

Does that answer your quesrion?

[/color]


#57

well a 64 bit v softimage xsi is probaly great… what conserns me more is the new features…
id give a rats ass if it even was a softimage 1000 bit version

i need bether modelling tools. :thumbsup:

poly is great but we need somthin like Amapi or Maya

only reason im sticking with Xsi cause i spent more than 1 year with it allready.
And i allso find the interface the best period =)

can anyone point me to a post or say if there are some great features in the 64 bit version?
or is that all there is to it…wohaa 64 bit nothing more…


#58

haha as a max user I can tell you Im a little concerned. But then Ive really just been waiting on vray for maya and then Ill prolly make the change for good anyways.


#59

Good, good.I want the support up to 16 GB memory.Yessssss.


#60

PEople people,…what about the new modelling features!?


#61

You’ll have to wait another week like the rest of us.


#62

which are?


#63

“PEople people,…what about the new modelling features!?”

What features are you missing exactly?


#64

SIG 05 sounds like it’s going to be an exciting one this year. I was a little let down with last years, it was rather, uneventful for me. But this year hopefully I can get away from doing shots and come revel in the tech glory.


#65

what i meant was, is there any new modelling stuff/features in XSI 5.0 or whatever it’s called?


#66

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