Currently in the middle of a project with an FX shot that calls for an avalanche, that chases a snowboarder down a mountain. 97 frames long. Im wondering if anyone has any ideas on the best way to accomplish that thick rolling cloud look. We’ve tried particles and fluids, fluids looking a lot better, although very costly for render. The particles always seem to come out looking like smoke instead of a nice thick cloud.
We’ve tried using the puffball, with some tweaking. The problem is in the first few frames of using the puffball, it looks like its exploding. What attribute is causing this and how can I remedy this so on the first frame its nice and full looking. It also lacks the look of actually interacting with the ground , almost like it just floats along.
If anyone has any other ideas, advice on creating an avalanche Im all ears. Any help is would be appreciated.