@Suricate: I think it’s very similar in the softening algorithm to your stretchyIK, at least they look very similar. In use however, it is slightly different because the softIK (or IKsoft as it’s called to be in the same place as IK2d etc in the expression list), also performs softening without neccessarily stretching the chain. I think a time/speed based algorithm might not work so well since it could be a bit unpredictable to the animator.
Walker will basically be focused around walkcycle animation.
It features footsteps based cycling so you can easily adjust the position of the footsteps and have the cycle update accordingly.
-You can save and load walkcycles onto the autorigger rig or any other rig (within very small limitations). Using the autorigger rig has the smallest setup time, as you can skip the initial item definition stage.
-You can add additional objects in your rig to be cycled at the same time as the base cycle (such as a tail etc).
-The walkcycles are affectable by keyframes directly or via sliders. The cycles are actually placed as keyframes on nulls, so it’s easy for an animator to create new ones or update the existing ones.
-You can dynamically fade one cycle into another, to for instance go from a sneak, to a walk, to a run.
-You can make a path with a null and have the plugin create footsteps along that path.
-You can edit the footsteps parented (rotating a step will orient the rest of the path) or unparented (rotating a step will only aim the foot on that step) with a checkbox.

