AUTORIG - WalkDesigner v2


#1

Hi Hashers!!!

(in future-DanceMashineRevolution :slight_smile:

No keys / all automatic animation, is constructed on expression (were used only Sin () and Cos () functions)

USER GUIDE

  1. To load the project walkdesigner2.prj ( link below)
    [color=red]2) ! To switch off the button “Animate Mode” (on the top panel " Manipulator "
  2. To select model WALKER in chor window and to switch on a panel of sliders (pose sliders panel – “Alt-4”)
  3. Press Play the button

Moving sliders we have an opportunity to adjust parameters of gait in Riltime.

If you switch on the button “Animate” and will to operate sliders
You will write down animation keys.
Further, by completing a complete skeleton with automatic poses-actions on expressions
For a spine and hands and using Midi and MidiControl Plugins from Stefan Gross
http: // www.sgross.com/plugins/plugin8/index _ e.html
http: // www.sgross.com/plugins/plugin7/index _ e.html

I plan to create DanceMashine for management animation in RealTime

Enjoy!

http://www.bee-s.com/~gggg/tut/autorig/walkdesigner2.prj

RUSSIAN

AUTORIG - WalkDesigner v2 (в будущем – DanceMashineRevolution

Нет ключей / вся автоматическая анимация построена на выражениях - только функции Sin() и Cos()

РУКОВОДСТВО ПОЛЬЗОВАТЕЛЯ.

  1. Загрузить проект walkdesigner2.prj (линк внизу)
    [color=red]2) ! Выключить кнопку “Animate Mode” (на верхней панели “Manipulator”)
  2. Выбрать модель Walker в окне хореографии и включить окно слайдеров (Alt-4)
  3. В окне хореографии нажать кнопку Play

Двигая рычажки слайдеров, имеем возможность регулировать параметры походки в реальном масштабе времени.

Если вы включите кнопку “Animate” и будте управлять настроечными слайдерами
Вы пропишете ключи своей анимации на таймлайне.

В дальнейшем, достроив полный скелет с автоматическими позами-акциями на expressions
Для спины и рук и используя Midi & MidiControl Plugins от sgross
[/color]http://www.sgross.com/plugins/plugin8/index_e.html
http://www.sgross.com/plugins/plugin7/index_e.html

я планирую создать DanceMashine для управления анимацией в RealTime

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#2

Serg - I don’t have the free time at this moment but when I’m finished up with my current stuff I will investigate this fully. Thanks for posting.


#3

so does this create only walks or does it create a rig too? anyway thanx for this!:thumbsup:


#4

Thank you serg2.
It seems as though you are one of the most active members of this forum.:slight_smile:
Thanks your input.
I’ll have to take a better look at this when I have some free time.


#5

NEW!

RealTime interactive driver

DANCER_v22.prj

One more trial test before creation DanceMashine, FightGenerator,
MovementProducer

www.bee-s.com/~gggg/tut/autorig/dancer_prj.txt

Rename dancer_prj.txt to dancer.prj

  1. Load project dancer.prj
    in Chor Window
  2. Turn off “Animate Mode”(on upper tollbar)
  3. Turn on “Loop(Home)” and “Play” buttons (on frame bar)
  4. Select model and move sliders (Alt-4) “FOOTS” and “SPEED”

enjoy!


#6

Thanks again Serg.


#7

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