Automatic Snapping all vertexs from one obj to another


#1

Hi Guys,

I have two objs with same topology and vertex order, but in differet shapes.

Is there a way to automaticlly snap each vertex to it’s corresponding vertex.

I know by holding Maya automaticlly does the calculation of the world space positon distance. But I don’t know where to find the mel script or command for it.

I am trying to avoid using blendshape or any type of deformer. Basicaly leave no history.

Please help.

Many thanks.


#2

Make a Blendshape.


#3

Hi Oglu,

Thanks for your reply. But I forgot to mention blendshape is exactly what I am trying not to use.

I mean just snap the vertex by something like " move -r -os -wd 0 0 0 " in the mel script editor.


#4

what’s the problem exactly with the history ? what are trying to do ?

In the mesh menu you have a “conform” command but won’t get exactly the same vertex position


#5

Maybe transfer attributes could help.


#6

try geometrywalker,
https://olygraph.com/maya-mesh-reorder-transfer-vertex-position-tool/