Hi Guys,
I have two objs with same topology and vertex order, but in differet shapes.
Is there a way to automaticlly snap each vertex to it’s corresponding vertex.
I know by holding Maya automaticlly does the calculation of the world space positon distance. But I don’t know where to find the mel script or command for it.
I am trying to avoid using blendshape or any type of deformer. Basicaly leave no history.
Please help.
Many thanks.