Ohh! noo!!.. the infection is spreading. We better set up quarantine for it!
Yells at Autodesk - “DAMN… how could you let this happen”
Autodesk Signs Agreement with Avid Technology to Acquire Softimage
aww cute… you signed up on another account to berate people. Youzza cute lil guy!!
I will start BANNING people if this childish behaviors continues.(BTW this is something I NEVER do)
This is professional forum. It means that there are certain expectation on how you are supposed to behave here. Personal attacks are definitely not kosher.
You all have been warned.
Who’s been warned? And what childish behavior?
With all due respect, I think you generalize too much, not everybody “attacks” anyone here.
Read the post above mine…
an keep in mind I been reading this thread from page one.
Having said that, sweet jebus, let get back on topic.
-R
to be honest i find the username “HashSplinesSucks” a little off the limits
the guy might not be satisfied with Hash’s Product, but going for a crusade with such a
username is a little off.
Bashing Hash, who has been around for that long now ( he started on Amiga) and having a great product for it’s price ?
anyway - back to topic
Robert:
hope you don’t mind those little viewcube jokes…
listening to a podcast from fxguide right now about xsi 7, and john mentions autodesks aquisition of xsi. whats funny is that in the beginning of the podcast he makes a comment that relates to the borg image that was posted on here. here is what he said
autodesk being the borg, swallowing up the smaller software companies like realviz, softimage
you guys can listen to the rest of it here
i actually think the view cube is okay…i don;t use it much in 3dsmax but it doesn’t get in the way…but that steering wheel is awful…i just rh cick it out of my way as soons as max boots…btw with the view cube you can rotate your viewport 90 deg eitherway as well as select the left, right, back, front top bottom and persp…something you cannont do otherwise and useful on some occasions when modeling.
xsi users will get to like it once they are absorbed into the collective.
Everybody, just in case. Of what, I’m not sure, but consider yourself warned. Very warned in fact.
And what childish behavior?
Posting bad photosnot collage work of cubes and logos probably. Or pictures of cats…
Cresshead is probably doomed to banning now.
On a more serious note:
The A:M posts, the anti A:M propaganda, and the various rebuttals were embarrassing to watch. Roberto was probably addressing those.
but we already have this, not exactly the same functionality but very similar. someone mentioned already the x,y,z buttons on each viewport. they let you quickly align you viewport to the positive and negative directions of each axis.
they are just going to waste their dev time implementing it, i think most experienced xsi users will disable it
Which of that exactly can’t you do right now (or haven’t been able to do for the past XY years)?
I not only disabled ViewCube, I deleted it from my installation of Max. It pissed me off for two reasons:
-
Absolutely ridiculous “new feature” with totally no added value to the product being bragged all over the internets “how cool it actually is”!
-
Super clunky, super spacious, super obnoxious, super-sized piece of shit!
I mean, WHO THE HELL came up with this amazingly stupid idea of putting a 10x10m box in front of everything you do and call it a “super new feature”?! I bet some insanely stupid office-girl that cannot, due to her crazy long nail-job, hold ALT for a few seconds along with the middle mouse button at the same time. But seriously, man, who is this “new feature” for? And why the hell is it such a “super cool new feature” that you have to spend all your budget for the year’s development of 3ds Max on it?! and brag how great and helpful it actually is so that serious bugs and/or much more desirable features get simply pushed away… :banghead:
Man I hate that fu*king cube so much when I deleted it for good from my HDD I smiled…
The size view cube can be easily changed to a size that does not get in the way at all.
The viewcube comes in very handy when you are displaying your model to the people in the office who make the decisions. The great rotating animations are a very easy way for them to quickly see the model and make suggestions.
It takes two seconds to turn off if you don’t need it.
I’m pretty sure viewcube was never designed for elitist users.
similar experience. i haven’t used max in over 5 years and last week, i was walking another maya artist through a max scene. he used the view cube right away and we didn’t have to deal with trying to get him tuned into max navigation.
New users, and users who occasionally have to jump between the different packages that have different shortcuts for those actions normally.
So it’s not aimed at you, and it’s just a couple of seconds to turn it off. And since it is common code shared between apps, I doubt it was a large developer investment to drop it in.
It does work, and it allows you to quickly move around the viewport. When I first saw it in maya I though it was pretty cool, it runs through different packages and is one good way of allowing cross platforming.
It works better in design review and Sketchbook pro, and I can see context sensitve menus going this way.
Awaiting outcry 
That view cube like widget in Maya7 was useful, proper sized, that one is way too big. For XSI users there were the X Y Z buttons for do similar functions. Moreoever, for those who doesn’t know that feature, in XSI if an object is selected these buttons align the viewport to the object coordinate system. It is very. very cool feature…
i’m a slow reader and only just got to this end. i also don’t make a living in cg altho i would like to so take what i say for what’s it’s worth. i’ve been trying to learn xsi since i got it in the uplift chalenge. i have no experience with max, maya, or any other ad ap so consider this whole post as off topic.
i think xsi is grate and hope i can get good enough to be able to use it to make a living or learn enough that i will be able to switch to another ap if that’s required. still, i was hoping that as i learned more, xsi would become more integrated into studios and i would have a better chance of getting a job in the future. i’ll continue with what i have because i love working in it and i can’t afford other options anyway.
obviously i don’t know about this view cube everyone has been mentioning but there is one thing that goes allong those lines that does trouble me. it’s been my understanding that in max, and this might no longer be valid, that you have to click in a view screen to make it active. if that has changed, then most of this post is moot, but it’s a major plus for me to just be able to put the curser in the screen i want active. if that’s something i would loose that simple thing could make a big difference to me.
i hear the nightmares, but have no personal experience so i can’t say how this will change anything. i hope that some day in the future i will be able to have a job using xsi tho.
Wow, to be honest, I seriously doubted that I’d bump into a single person who’d actually like the ViewCube. I’m really surprised! :lightbulb
As for rotating something 90 deg, with shortcuts you can do this along Y and X, not Z axis (afaik), however, if you really (in my opinion very rarely) need to roll the viewport, you can quickly turn on the Orbit Object tool to do so.
I admit, ViewCube is “sexier” if someone is watching. However, for them I rather render something and show it to them in a loop.
Besides, if ViewCube was such a piece of cake to implement, they sure had to have plenty of spare time to make the Select By Name dialog work, hadn’t they?! :banghead: This, on the other hand, is a feature 100% of users are using COUNTLESS TIMES a session, yet they screw it the way it’s hardly usable, but brag how cool a cube is. :banghead:
KUDOS! 
