I can only second that, thats the way it should be.
The whole thing is very annoying.
I am seriously hoping that the modo guys come out with an animation package that fills the gap sometime , or that the next rev of c4d allows me similar CA ease & speed & reusability of motion so I can dump MB.
I really hope that I wont be forced to buy this overpriced update out of an emergency situation because of future problems with my machine or because I want to upgrade hardware.
I will stick to my MB7 as long as it lasts and refuse to support this kind of product policy (it pains me that I have talked several individuals into buying a copy of MB in the past that now face the same situation).
I feel your pain, I did the same thing. Now we’re all like “ok, lets hope Alias keep supporting the older versions with software keys”. But, if you pushed any one of us, I’d say, we think this is NOT gonna be the case. The track record so far since MB was taken from the hands of Kaydara makes this very clear.
Although there is unlikely to be a recompile of MB Std to Universal Binary should my hardware fail or need to be replaced, I can relocate my license for a fee of £109 + VAT, I can also change platform in the process.
I’m still disappointed that MB Std has been discontinued but at least I can continue to use the license that I have paid for, subject to the above fee.
Have to make sure I get all my work done on my current setup then I guess.
That price is frankly taking the mickey and is just one more indicator that it’s all about the money.
Told you they was evil. It is about money and I hope they stay away from all the products I love before they greed it up and take it out of the hands of common people. This is indeed an evil company.
I would use this principal. If I bought a car and locked my keys in the car. I can crack the window or break into my car, because it’s my car. I bought it and can do stuff like that if I feel like it. I can’t break into other people’s cars cause it is wrong, but it ain’t wrong to break or crack my way into my own car that I bought.
You’ll have to forgive me, I’m gonna take this off on a bit of a tangent here…
Motionbuilder seems like it’s primarily an app for cleaning up mocap data. It doesn’t really offer much if anything that the main apps don’t as far as keyframe animation goes. When it comes to mocap I think it’s great at doing what it does, but I don’t see why people would want to use it if they didn’t have access to a mocap studio. Since companies front the bills for software upgrades, I assume that the people complaining in this thread are hobbiests or freelance users; the kind of people that don’t have access to mocap studios.
So i’m wondering, what is it eactly that the people here are using Motionbuilder for? Am I wrong on you not having access to mocap equipment or are you all using it for keyframing? If the latter then imo you might as well quit complaining and go pick up something like XSI foundation for $495, which i’m assured by colleagues has a much better set of keyframing tools than Motionbuilder.
Admittedly, we use it because it gives us access to a lot ofmocap data out there, (no way we could pay to do our own mocap).
It does have some very good keyframing, but morethan that, the way you can blend motion clips, add addative and override clips on selected body parts, cut, timeshift and more means it’s very powerful. It’s also easy for a novice like myself to use, which is why I decided to get it in the first place.
As long as my current PC holds up, I’ll keep using it.
I use motionbuilder for camera blocking and light character animation in architectural visualizations. It’s very easy to plan out your takes and see it all come together scrubbing through the timeline making tweaks & changes as you go. For character work there is so much mocap freely available on the net I doubt if I will ever need to use a studio. Being able to chop-up, blend edit & reuse mopcap data is fun & a huge time saver, without it I would never have the time to include animated characters in my work.
The reason I and so many other users are upset about Autodesk dropping support for the standard version is obvious. My business uses it to add a little production value to projects, but it’s only an extra. The price of Motionbuilder Pro demands to much from my budget to be a viable.
Seems like you have not campared MB to any general purpose 3D app by testing it.
Main reasons to use: excellent autorig, maybe the best NLA of any app, incredible editor speed (60000 polygon model textures in realtime (!) only Messiah:Animate can handle stuff like that, but it is not textured there).
Very easy re-usability of motions (transfer from one char to the other with a dragdrop)
Very good keyframe options.
Obviously its no replacement for a 3D app but a focussed animation package.
You have to render with a general purpose app (unless you are satisfied with the MB realtime -renderer).
So anyone using it has a general purpose package also, but prefers to animate in MB.
Personally, my general purpose app is cinema 4d which lacks a lot of character-centric animation features MB has and plays very well with MB.
Its complete nonsense to assume that someone using MB and not using the PRO version with a MoCap facility is automatically hobbyist.
On the other hand they are not automatically big studios (thats why Kaydara launched the standard version, to open up the freelancer market to MB and show the world that MB could do much more than process Mocap).
Lots are only part-time animators, doing other stuff like 2D animation, illustration, visualisation whatever and use MB to do their CA.
Most users probably like it because it gives them the possibility to add CA to their projects with as little fuzz as possible.Or because you can animate up to 10 times faster with it because you dont need proxies or testrenders.
MB is widely used in games for character animation and previz these days btw. if only because of the nice re-usability.
As Alias bought Kaydara first thing they did was to include the MB full-body IK autorig in Maya-- for a reason I guess.
Still does not give Maya the power to process a 60k char in realtime in editor (not that it makes sense to work with 60k chard, but think of three 20k chars interacting)
That’s precisely what I’ve already done. Bought a used copy of Messiah: Studio and when I get the chance I’ll be learning that. It’s really a damn shame that Autodesk went down this road - I would have been happy to continue upgrading MB standard but since they’ve chopped that head off…
Oh well… perhaps eventually Messiah will have many of the features all of us love in MB - Messiah does have/will have an autorigger…
I’m afraid, I’ll have to disagree with you Headless.
I use Motionbuilder not only as a mocap clean up tool but also as my main keyframe animation package.
IMHO the speed I can rig, animate and output my data is 2nd to none.
In the past, I would say MB was primarily a Mocap clean up tool ( I’ve been using it since 3.0) , but the MB team seem to be making great inroads in creating a fantastic all round character animation package.
I use Motionbuilder not only as a mocap clean up tool but also as my main keyframe animation package.
IMHO the speed I can rig, animate and output my data is 2nd to none.
In the past, I would say MB was primarily a Mocap clean up tool ( I’ve been using it since 3.0) , but the MB team seem to be making great inroads in creating a fantastic all round character animation package.
And now this great innovative tool is only available for the elite and the haves, not for the have nots. Who cares what inroads they make now, it is only the large studio’s hands from this point on.
Aye, true enough,
I couldn’t give a rats posterior what “innovative” features are thrown at it now, even in the fantasy world assumption I’d ever have that sort of money to spend, there are more pressing real-world issues it would be needed for.
What’s more, it wouldn’t surprise me one bit if this was only the first in a series of price hikes.
Pretty poor form really, “here, you know this really useful tool you could buy, well now, you can’t have it”.
Like giving you a chocolate bar and taking it off you after you’d taken your first bite.
I guess the “have’s” can start acting all smug around us poor “have-nots” and basking in their ability to throw money at any problem. Ahh, to be so financially care-free must be really liberating.
Dont see this kind of thing happening with software-- they might in the end open up a niche for more agressive and customer oriented companies.
Software market is very open for surprises.
(Who would have thougt that i would use a USD 100,- software for professional audio processing these days? I had the Emagic Platinuum Studio a few years back, when Apple bought it and discontinued the PC version-- my old version did not run stable any more under Win2000 , so i had to look for an alternative. I stumbled upon MagixAudio Studio, a cheap but nontheless powerful, thought out and stable solution, targeted at the hobbyist market, thus easy to use and understand. No more Logic, and I also did not have to buy the competitor (Cubase). Magix might not be the choice of an audio engeneer, but for multimedia puposes and sampling it does its job excellently).
Autodesk focusses on high-budget customers in the broadcast industry and seems to ignore the rapidly growing low to medium level market in multimedia/motiongraphics.
I know this is expensive for most but when you think about it, it is a reasonable price for something that gives you that pro look. They want these in people’s hands not out of them.
I always wondered why software cost as much or more than the hardware?