Just digging this thread up now to get a little (slightly off-topic) insight into Modo as an alternative.
I’ve just purchased the 30 day trial package to check out but I’m concerned that I won’t have enough time in that 30 days to give it a proper ‘test run’. I would ideally like to use it for a kind of trial project to see whether it works for me, but I’ve got to learn it first and last time I messed with it (back in 301 I think) it was a very different beast to the Max/Maya toolset I was used to. I’ll give it my best shot but I do want some opinions from you guys who are using Modo (solely Modo) in a production environment.
As I mentioned, my source of income will be Arch-Viz (and possibly some Product Viz stuff too if things go well and I can expand my options) so I don’t need any great character animation or rigging tools which I know is one of Modo’s well-documented shortcomings (although that’s been improved in 601 right?).
The things that stand out as a concern to me right now are firstly, lack of support from well-known model libraries. I tend to be kind of 50/50 on model libraries, if I’ve got time then I always like to model my own furniture/props etc, but in some cases (usually trees/cars) then I just go shopping on somewhere like Evermotion, but as far as I can see, they don’t offer a native Modo format. I’m guessing FBX works ok, but how much of a hassle is it setting up materials on things like cars which would have multiple sub-objects on the same material (not sure if that’s how it works in Modo).
The second concern is the renderer. As a long-time VRay user, I always try to get my scenes as close to final as possible as render output and do less in post, so the render quality is really paramount. I’m not as concerned about the speed of the renders but more the quality.
Finally, stability. I’m using a Mac, and unfortunately have one of the ATI GPU models which has meant my performance in Bootcamp with Max has been pretty awful, to be honest my system just isn’t optimal right now but I’ll upgrade this year and it will be to another Mac. Is Modo on OS X pretty stable? How about realtime performance, does the viewport refresh cope well with heavy scenes?
I’m really keen to get stuck in to Modo because I’ve heard such amazing things about its modeling toolset, and obviously pricing is very attractive so I’m looking forward to hearing your thoughts.