This is the step by step for texture your head model:
Pre-texture process:
- freeze virtual mirror;
- clean up the polygon;
- quadrangulate all the face;
Texture process with AutoUV:
4) Select all face and set to Auvchart 1;

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Deselect all and select the faces of the hair and part of the neck as show into the following image:

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Apply the texture and save the UV image:

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With a general paint program retouch the texture thau u have saved and… voila’ … final result ready to be rendered !

Hope that this help you !
P.S.
After retouch texture reload the image into Wings3d and apply it to model !
Tnx to all for viewing !




