AUTO UV - Step by Step process on Cloudkj head model


#1

This is the step by step for texture your head model:

Pre-texture process:

  1. freeze virtual mirror;
  2. clean up the polygon;
  3. quadrangulate all the face;

Texture process with AutoUV:
4) Select all face and set to Auvchart 1;

  1. Deselect all and select the faces of the hair and part of the neck as show into the following image:

  2. Apply the texture and save the UV image:

  3. With a general paint program retouch the texture thau u have saved and… voila’ … final result ready to be rendered !

Hope that this help you !

P.S.
After retouch texture reload the image into Wings3d and apply it to model !

Tnx to all for viewing !


#2

very cool :smiley:

auto uv simply rocks:buttrock:


#3

Rock on Mr. B! :wink:


#4

hi MrB!

once again, thanks for the help!

i’m at work right now but i will go home and try it soon :slight_smile:

i’m wondering, did you do any edge cutting to open closed surfaces between steps 5 and 6? i can’t seem to get the two flat faces like you do.

also, what do you mean in step 3 by quadrangulate? where is that command?

thanks again! this is AWESOME help. once i can texture this head i will start working on original models…

i owe you big, MrB! :thumbsup:


#5

Tnx for comments !! :thumbsup:

Cloudkj: in this case i have two open surfaces: 1 is the face and secont the hair !! I haven’t used the cutting edge!

The quadrangulate command is a contestual right mouse menu’ of the surface! It is into tesellate command ! (have triangulate or quadrangulate command !)

Tnx again ! :beer:


#6

This is overly simplified…
You’ve got some serious stretching on the nose, chin and ears.


#7

This is awesome, but I still don’t understand what’s going on. I’ve tried numerous times to use a texture that I’ve created in Photoshop but I have no clue how to bring what I made into Wings and apply it to the model.
-MrBraun, could you tell me what I’m doing wrong? How do I use a texture that I made? Or how do you make the texture? I have no clue how to import the image and am totally lost because of that. :blush:


#8

You have two prerequisites to getting your texture to work (basically rules).

1 - Should be based off of your UVMap?
2 - The File needs to be saved as .tga?

If you meet both those situations then go to FILE > IMPORT IMAGE.

The Image is sent to your “Outliner Window” (WINDOW > OUTLINER)

Then just open up your model in UV Mapping mode, it will ask if you want to use the existing Map - you do. Now from the Outliner window click and drag you texture over you model, and it will apply.

Eventually this will all be well documented, but the UV Mapping in Wings is under constant drastic changes. The manually is pretty good, but is a little out dated on UV Mapping, but the steps are inexactly the same.

//negative9//


#9

Sorry for delay answer Goatfuzz!! However negative9 has perfectly answered to your question !
TNX !! :beer:


#10

For the particular step Goatfuzz is talking about go here:

http://www.geocities.com/n2geoff/wings3d/uv09.html

To check out the whole walk-through of UV Mapping in 98.12 go to

http://www.geocities.com/n2geoff/wings3d/uv01.html

I did this in one sititng, so there are surely errors. Unfortunitly I don’t have the pages linked with my Wings site yet, but once I’m ready to give this another go, I’ll update the pages to go with my Wings site. As is, the pages are on there own. Navagation is done on the bottom.

Hope this works for everybody.

Please, any tips, or suggustions to add to this let me know!

//negative9//


#11

THANK YOU VERY VERY MUCH negative9 (and MrBraun with your intention of answering)! I was so confused and nearly gave up on the whole thing entirely.
-I appreciate the help! :beer:


#12

UV Mapping in wings seems to be one of the hardest things for people to grasp without a clear understanding of the process.

JPGARGOYLE had done a walk-through with a car a while back, and for me it was light bulbs turning on all over the place. From there I was able to reasonably understand the thinking process of how UVMapping worked in Wings, and apply it as new, and changing versions of UV Mapping came out.

Now that you understand the basics, you should be able to continue to apply it as the UV Mapping features change.

Glad to help

//negative9//


#13

I seen a tutorial where they only map half of the figure then just mirror it seems like it would be easier that way.


#14

does anyone know how to aply texture with the mirror active?
i mean, the uv map i make to one side being automaticaly aplied to the other side? and then i can work on both separately?

or in any other program besides wings, i am trying desperately to do this. i would apreciate very much any help


#15

Drop the mirror and apply ‘Don’t map this face’ material to the mirror face, when doing the segmenting.

The algorithms doesn’t handle this specifikly so
don’t know if result is anything useful.

But wings will mirror the uv’s automaticly when applying mirror command afterwards.
/Dan


#16

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