She looks good, but she also looks very fashionable now, which is just a little bit in the wrong direction. The sleeves are good, nearly perfect. The cloak as it stands though, it almost looks like a high fashion coat, which isn’t quite right.
I’d probably drop the front of the hat’s brim a little bit - let it droop down in the front just a little. The good things about the cloak are it’s length and how it now form fits her body a little bit better, to show her slenderness.
But anyway, why don’t you give Zap a rest for a moment? Now that you’re reading the books, let’s focus on stuff that you’ve read. Keep me posted on where you are in the books so I know what you’ve thus far been exposed to.
There is one absolute certain no matter what scene we choose: We’re going to need a model of Adam Reith, his gadgets and his clothing.
Also, if you’re interested, we can start working on pipelines and Maya assets if you want. It might be interesting to start doing some modeling in Maya for proof-of-concept objects, even if they aren’t the final things used.
What platform are you on? Windows XP? Vista? Mac OSX? Linux? Would you be willing to get 3Delight and 3Delight for Maya installed? If we could get you setup there, then we could sync our shader and rendering output and get you up to speed in that area.
Then, maybe we could start working on some rough models of Reith’s head. And maybe as experiemnts, we could work on some garment accessories for him, such as buttons, belts, etc. and put together high quality renderings of the small accessories, just to refine the rendering and shading look, color tones, shadowing methods, illumination methods, etc. If we can get you synced with 3Delight, we can start sharing and evaluating the methods for lighting in outdoor scenes.
Also, (I don’t know if he’s reading this), but Keithtron (see this post) has, through some email correspondence with me, has taken an interest in some rigging, and he and I are hopefully going to be putting together a sort of uber-camera rig, wtih dolly tracks, boom, and fully rigged onscreen controls, simultaneous pane viewing, a resolution gate, etc. The final result should hopefully be way better than any type of camera animation controls currently available in Maya (at least to my knowledge). The theory is that the camera should be treated equally as a rigged character in terms of control and interaction.
What are your thoughts? 3Delight is pretty easy to install. You just have to get the license server setup properly.