Originally posted by sphere
[B]hey matt_e, do you do much cg stuff in that course? do you learn traditional art skills (life drawing etc…), and learn 3d, modelling, animation etc…?
or is it just advertising, layouts, 2d sorta stuff? if it’s mainly theory in stuff like that i’d get very bored… [/B]
There’s no 3DCG taught per se (as in 3d modelling, 3d animation, etc.), however one can choose from a lot of video subjects. In Film & Video Design 1 and 2, we were taught traditional animation techniques and theory as well as live action. For our semester projects in those subjects and also in a number of other video subjects, I’ve used 3DCG on my own, but the lecturers don’t teach it. Since it’s a university, it’s not so much of a technical training course - the tutors are mainly there to help with the conceptual side of things (and for example in the case of my video subjects, the fundamental cinematography techniques, composition, colour theory, etc. etc.). We’re expected to learn the software etc. mostly by ourselves; we do get instruction for example in final cut pro, however it’s not at an in-depth level.
This suits me just fine, as I have little trouble learning software on my own; I get much more out of instruction in the conceptual side of things (which I believe are more important, and can be carried across lots of different forms of media/technology) rather than instruction in the technical side of things.
Of course, it’s not just video too, we do a range of things spanning across print, web, video and interactive, though I’m choosing to specialise more in video. In the earlier years of the course, there’s a lot more general type stuff like life drawing, in order to expose us to lots of different things, while in the later years, it’s more up to us to direct ourselves. In my final semester next year, we do major projects, which are pretty much wholly self-chosen and self directed.
You can see some of the stuff that I’ve done for uni (among others) at my site here http://www.mattebb.tk