Attachment of Objects from Both Sides


#1

The pink cell in the image is distorted slowly by an animated Noise Modifier.

Receptor objects are attached to the cell with an Attachment controller and two Y shaped objects are linked to two receptors.

All objects nicely move according to the noise deformation.

I need the torus shaped object to connect the close ends of the two y shaped objects, but the three objects should move connected with the noise deformation.

Any recommendations?


#2

some random routes:

  • treat 2 Y objects as bones, skin the donut with the 2 bones
  • if the Y objects are more complexed, with vertex animations on them say, maybe use skinwrap on the donut

#3

Thank you for the help. I created a bone set and used a Hi IK solver. Linked the end pieces to the moving particles. Had some flipping issues trying to link the bones but I simply attached my models to the bones. :smiley: It worked like charm.