The load BVH animation looks really cool, but the mesh i attached is not fitting the bones well.
I can get the mesh attached to the Bones, but at frame 1 the Mesh is squished in by the bones. The Mesh is not “Skined” to the bones very well.
Is the next step Some kind of weight map?
I guess what i’m asking is: Once the Mesh is attached, how to better FIT the geometry to the animation. I am Using the Joecosman way of adding bones. Two bones for the bicep, two bones for the thigh, ect. I was taking the original BVH bone and Slpitting,and renaming it.
Tutorials or links welcome.!