attach and detach with wings


#1

here my question…

i need to detach(without move) a part of my mesh and after some work need to attach it again (without bridge)…

anyone can help?


#2

loopcut to detach, then weld to attach it again.


#3

Why without bridge?

If it is because of the poly’s it adds… here is a work-around:

select the polys to be detached.

extract in an approriate axis an easy to remember numerical distance (use TAB typed entry) - it’s best to go with factors of 10 (as they are easiest to remember (1,10,100, 1000 etc…)

reselect poly’s that you extracted from and delete

assign the “hole” material to the new poly

do your poly pushing

when ready to reattach -

bridge the two “hole” polys

select the edge loop (or manually select the edges) around the edgeloop at the extracted location

select/by verts w/ 2 edges and delete

select all the verts at your extraction location and move back with the axis & distance, everything should be peachy

that is one of the tips I plan to make a tutorial for one of these days… if anyone every runs across a situation that that won’t work for, let me know via PM…

This will be a great little script if bjorn ever gets around to adding scripting and a few new select options… but those are likely post 1.0 features.

tip… you can make good use of storing selections to speed up the process


#4

DOH!

That works well too!

Honestly hadn’t ever used weld… bad experiences w/ it in other apps must have jaded me to the point of ignoring it… LOL

Color me stoopid. :shrug:


#5

Already covered with the loopcut / weld post - didn’t see b4 :slight_smile:


#6

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