Atmospheric Brutalism Environment - Showcase & Critique


#1

Hi all, first time posting here!
I’m a third-year game art student at Media Design School (Bachelor’s of Creative technologies)
I’m aiming to get into environment art for games.

This is an atmospheric brutalism project I’m working on in class for my end-of-course architecture assignment. Really need to spend a bit more time on this over the coming weeks, its been put on a bit of a backburner because of a group project I’m working on.

Any comments, improvements, or other areas you think I could work on would be great, I would love any input: