Atmospheric Brutalism Architecture research


#1

This is an atmospheric brutalism project I’m working on in class for my end-of-course architecture assignment.
Really need to spend a bit more time on this over the coming weeks, its been put on a bit of a backburner because of a group project I’m working on.
Any comments, improvements, or other areas you think I could work on would be great, I’m hoping to get into environment art within the games industry at the end of the year, and could do with some constructive criticism.

Made in Maya, UE4, Substance Designer… No postwork.