This is a character I have been working on in my spare time. She is the main character from an animation that I will be starting soon. I am also busy with props and some of the environment.
The animation will consist of short 1-3 minute episodes. She will basically be up against some nasty zombies and mutations. I am aiming for a similar atmosphere to the Silent Hill games, and new Gamecube Resident Evil titles.
She weighs in at 8811 polys at the moment, and is using 1 1024x1024 tga and 1 1024x512 tga. I will possibly use a simple spec map as well.
I am aiming at poly counts similar to next gen games like Half Life 2. My target counts are 6000-8000+ polys for main characters, and 2500-5500+ for secondary characters. Before I re-rig her I will possibly try and optimise her a bit. As there is a bit of wastage in the front area of the torso, and some other minor areas.
At the moment she is rigged with Biped, but I will be re-rigging her at a later stage using CAT. I will also have to set up several sets of bones for facial animation.
PS: the name is a work in progress…