These are amazing breakdowns!!
Cheers man! Now the harder part is to use in your own stuff hehehe.
EDIT: Small update. I’m bogged down by client work atm, but should resume regular sketching soon.
Quick update. Modeling some base.
Small update. 50% there. On the crossroads about story.
I guess it’s time for quick photo bash and sketches.
Loving this, what render package are you using?
What software are you using and how are you creating the texture files?
Hey Ryan! Thanks for your love!
It’s actually Cycles render inside Blender.
As for the textures, well I mash staff together but that explanation is not actually helpful.
I will try to capture some nodes for you if you wish but in general I do use good quality textures, preferably tillable but since it’s a concept and not production piece, you can pay less attention to that.
Decent normal map and roughness will take it a long way. Some surface imperfections, masks etc. HDRi for lighting is a must I think. So nothing special really.
Forgive me if you already know this all already.
Pretty cool! Coming along well!
Nice work here Artur. I’ll be definitely following your progress and I’m looking forward to seeing which 3D comps you push further.
Thanks a lot Michael!
Uploading newest iterations.
The Lady with the Dove have to go, because she is stealing all the attention
3 pages already
Yeah, but still long way ahead.
Figuring out shapes for shacks. I definetely need more variety of proportions and size:
Also blocking out POI in 3D:
forgot to add this one. Added a makeshift boat with a ferryman. Perhaps this will be player’s entry point to this location.
Just have to add another character on the boat.
Hey all! Had a long break, but it’s time to come back into the game.
and some sketches from Paul Chadeisson’s class:
WIP. Atlantis redesign. Took a stab at Clarisse as layout, sctarring and rendering application.
Working on architecture to replace placeholders showns in first image.