Artur Valverde - Concept Sketches and Studies


#16

I love that you pay attention to the little details such as columns and architect details. So often, futuristic architecture just doesn’t make sense, or doesn’t feel like its grown organically in a civilization. Keep it up, the devil is always in the details :wink:


#17

Ok though not as direct as giving you a crit on existing work I wanted to throw something together quickly at lunch to see if you and maybe others are game!

The idea is to get everyone starting around the same place here in the forum.
The first thing is just to refresh and remember some of the tools used in composition to build strong images
I have about 50 rules but not enough time to get into all of them. Lets start with the first 15, 20 everyone
is familiar with and over the next few months get more sophisticated.

This Month lets talk and focus on Analysis. It’s Important that you don’t cheat yourself and follow the steps.
This is all basic stuff we all know but this will help me help you better than just a blind crit.

There are 2 stages to this homework

Stage 1

I would like you to think of one of your favorite shots from a film, photographer or artist that
has stuck with you for several years.

Then sketch it out quickly from memory if possible. If you need to throw up an image and sketch over.
The Idea here is not about draftsmanship or how well its painted. I want you to figure out what is going
on that makes that image appeal and if there is a way to rip off that artist in your own way by
understanding the methods or repetition in their approach to picture making


This shot is from lawrence of arabia. These old films with little budget or set were amazing at composition and the first time i checked this shot out i was blown away by how a guy on a camel and a rock connected by a cast shadow could compose one of the strongest images with little to no budget or set needed. There are a lot of things going on throughout this film especially when it comes rule of odds and 123 scale diversity and repetition. Lawrence of Arabia, Planet of the apes< one upon a time in the west, to me are like classes on how to do ten times more with 100 times less and help show how little you need if planned out to create a successful image reminding me of harvey dunns comment of : When you add interest to an image you Remove interest from it!

Once completed without research break down the image to the simple fundamental rules you are familiar with. Don’t cheat and look them up before hand… just get the image in your head sketch it out and break it down.

Once you complete stage 1 move on to stage 2 for next week


#18

Stage 2

This is where you need to research and go to work.

Please choose 1 film 1 photographer 1 artist and collect at least 20 images.
It would be awesome if you did this by watching the film or participating rather
than google because google will do alot of the work for you. The idea is to see
how good you are at spotting great shots then breaking them down finding as
many design rules as you can. This is just a simple exercise to increase our
Composition IQ and build instinct

Once you have your sheet together its up to you to find as many tools being used
as you can in a single shot

Below I attached the ref sheet that I will work on this week alongside everyone and
if everyone wants we can jump on a group session and do some crits and discuss
small victories and post


#19

Cool, be interesting to see where this is headed!


#20

Thank you Alice! Sometimes I feel like I’m overthinking stuff too much.

Here’s more WIPs.
Ignore the line weight, everything is still chaotic. Trying to figure out what shapes works better.


#21

Oh man! No idea how I missed that one! Anyway I’m gonna read it twice now. Thanks!

Edit: Awesome! I’m bit late but will try to catch up if possible. I will take a break tomorrow and focus on analysis. Cheers!


#22


#23


#24

These are amazing breakdowns!!


#25

Cheers man! Now the harder part is to use in your own stuff hehehe.

EDIT: Small update. I’m bogged down by client work atm, but should resume regular sketching soon.


#26

Quick update. Modeling some base.


#27

Small update. 50% there. On the crossroads about story.
I guess it’s time for quick photo bash and sketches.


#28

Loving this, what render package are you using?
What software are you using and how are you creating the texture files?


#29

Hey Ryan! Thanks for your love!
It’s actually Cycles render inside Blender.
As for the textures, well I mash staff together but that explanation is not actually helpful.
I will try to capture some nodes for you if you wish but in general I do use good quality textures, preferably tillable but since it’s a concept and not production piece, you can pay less attention to that.
Decent normal map and roughness will take it a long way. Some surface imperfections, masks etc. HDRi for lighting is a must I think. So nothing special really.

These days you can get free resources that will suffice for most concept work.
https://www.textures.com/ or https://www.poliigon.com/

Forgive me if you already know this all already.
Cheers!


#30

Pretty cool! Coming along well!


#31

Nice work here Artur. I’ll be definitely following your progress and I’m looking forward to seeing which 3D comps you push further.


#32

Thanks a lot Michael!

Uploading newest iterations.
The Lady with the Dove have to go, because she is stealing all the attention :slight_smile:


#33

3 pages already :wink:


#34

Yeah, but still long way ahead.

Figuring out shapes for shacks. I definetely need more variety of proportions and size:

Also blocking out POI in 3D:

Cheers!

EDIT:
forgot to add this one. Added a makeshift boat with a ferryman. Perhaps this will be player’s entry point to this location.
Just have to add another character on the boat.


#35

Hey all! Had a long break, but it’s time to come back into the game.

Latest stuff.

and some sketches from Paul Chadeisson’s class:


Cheers!