Im doing some animations with Arnold, ( im new to it ) but i keep getting a weird specular flicker that seems to happen only on the bevels, it also happened on some cilinders that where simulating wires. ive tried upping the specular in render globals but doesnt seem to do much, also tried with the arnols standard shader and with a blinn. cant get the flicker to go, could it be the geometry?
Here are some examples of what im talking about:
Thanks in advance!