Hello,
I have encountered a problem a problem with Arnold skin shader, the problem is connected to the IOR on the specular components, both main and sheen layers, the problem was noted on the Solidangle support site - https://support.solidangle.com/display/AFMUG/Specular+Layer , the bug it self is darkening of the shader on specular highlights at glancing angles, considering the bug exists and Arnold is still widely used, I want ask if someone has a solution to overcome this darkening, which absolutely kills the picture, especially at higher fine detail bump map depth values?
Thank you very much for any ideas
Vadim