Hi,
I am using Arnold render for Maya and need some tips for rendering and compositing Shadows. I intended to render my scene with my objects and shadows in separate files. I created a set with a primary visibility override, to hide my objects. The plane uses a shadow catcher shader.
My problem now is that i use 3 directional lights, with shadows turned on and additionally a skydome light. When i render my scene with an aistandard shader on the plane, the shadows looks fine with a sronger shadow on the left and two other much softer and more transparent on the right. However with the shadow catcher shader the 3 shadows looks all on the same density level, even if there should be a difference.
How do you deal in such cases and could someone suggest an other way of rendering shadows?
Maybe also with AOV. I couldn’t find nothing good on the internet.
Thanks in advance!