I created a sphere in Maya and added the aiStandardSurface shader onto it, then went into the hypershade to make it look metallic. I then added an Arnold skydome light into the scene, on top of the sphere. I go to render it using the Arnold renderer, however the sphere just shows up as white and 2 dimensional. I’m not really sure how to fix this issue and make the metallic texture show up in the renderer.
Does a aistandardsurface render if you create a red rubber ball shader?
Mybe the hdri is just to bright?