Arnold MtoA 3.0


#1

new Arnold Version for Maya is now ready for download…

Highlights:

Toon Shader
New Layer shader
ID AOVs in aiStandardSurface and aiStandardHair
Per-lightgroup shadow mattes
Added Bump in aiPassthrough shader
Alembic support (gpuCache)
Adaptive Sampling !!
Optix Denoiser
Arnold Denoiser “Noice”
New Operator Nodes
MaterialX Support
Progressive Render!!

https://support.solidangle.com/display/A5AFMUG/3.0.0

https://www.solidangle.com/news/arnold-5-1/


#2

and the preview for Arnold on GPU

//youtu.be/bqnhhoA99As


#3

Denoiser? I thought the founder doesn’t like such features.


#4

yes but the studios requestet denoising…
and they use nvidias Optix to move Arnold to the GPU so the Optix denoiser is more or less for free…


#5

what do they mean by render gpu caches? will they be able to have textures?


#6

Arnold Denoiser “Noice”
: D
https://youtu.be/rQnYi3z56RE?t=3m13s


#7

:slight_smile:
#nooice


#8

an other video…

[vimeo]263949339[/vimeo]


#9

3.01 is here…
https://support.solidangle.com/display/A5AFMUG/3.0.1


#10

oooohh, Arnold viewport rendering, finally : ---- )


#11

an other update…
https://support.solidangle.com/display/A5AFMUG/3.0.1.1


#12

Thank you Oglu!


#13

Interesting read about the tech behind Arnold!
https://www.solidangle.com/research/Arnold_TOG2018.pdf


#14

Cryptomatte now has a new GitHub page.
https://github.com/Psyop/CryptomatteArnold


#15

MtoA 3.1

https://support.solidangle.com/display/A5AFMUG/3.1.0


#16

some impressions from siggraph…

//youtu.be/9A81NeQgJFE


#17

more info on Arnold GPU
http://on-demand.gputechconf.com/siggraph/2018/video/sig1812-4-adrien-herubal-arnold-on-the-gpu.html