Arnold for Maya Baking Problem


#1

Hi,
I am currently playing with Arnold for Maya, looking at it as an alternative for Mental Ray at the game design company I am working with.
However, I ran into an issue that I couldn’t find an answer to in the docs or anywhere else. So writing it here hoping you could help me.

I have set up a simple scene in Maya 2014 involving a sphere and an area light and am trying to bake the lighting and shading so that I’d be able to use it as a texture in a game engine . However, when I bake using the “render selection to texture” , I am getting bad results.

  1. There are seams
  2. It looks very different from my rendered result. The reflection shapes are distorted and the quality is inferior.

I’ve attached an image showing the above. Is there any way I can get a perfect bake?
I really hope you can help me with this as I am so in love with Arnold now and would be a heartbreak if I can’t use it just cause of baking.

Thanks for your time