I’ve searched the forum to no avail. Here is my problem :
I was modeling a room inside which I have made a logo on a wall.
Around that logo, I wanted to create a Torus mesh light using “Arnold -> Lights -> Mesh light”.
The operation didn’t work properly at first, as I though Arnold would maintain my mesh roundness (from view “3”).
So I copied my mesh, gave it a “Smooth” operation of 1 division which made it more round.
I then reapplied the Arnold mesh light.
The logo was down too much, so I selected the entire logo (with the torus), and brought it up a bit.
After a render, this is what I’m getting :
A black circle will constantly appear at the same spot, whatever I do.
I have tried to delete any “Mesh light” thing in my outliner so I can start anew, even copying and deleting my torus.
Nothing works. I can’t get rid of that black circle.
I have also looked into the hypershade under the “lights” tab. There’s no object to be found that are related to that “mesh light” operation.
Can anyone tell me how can I find this black circle and delete it?
Also,… since that may have caused the bug :
Can somebody tell me how to move such a light ?
I think I had an error message from maya that told me something like : “Warning: Light instancing or re-parenting is not supported by Viewport 2.0 //”
When we want to reposition an Arnold Mesh light, do we have to move the mesh AND the light (that are found in the outliner), or can we move the mesh only just fine?
I really hope somebody can help me with that black circle, because now, it’s really stuck in my scene.