Hi!
also…short one this time…
well…
( and just to point this out again…J.C tutorials are my one and only source for learning messiah…and…of course…this issue that I’m explaining here emerged while I was following the steps of J.C)
I’ve rigged the character and put some expressions on the fingers so they curl perfectly…but…problem is…after attaching armatures to right knuckles of hand I switched to ANIMATE TAB and…there it was…armatures looked perfect…everything was goin’ ok…except…when I tried to pitch the fingers with my LMB from the middle knuckle…
( basically this hierarchy of the knuckles is not important…what is important is that the expression on them worked great…and were accuratelly done )
…the mouse movement feeded only one direction of the channel…so…exactly what happened is…I picked the icon for that armature…and moved my mouse horizontaly to one side of my mouse pad ( let’s say left side ) and…the finger started to curl in right channel assigned to him… but It just kept on going…and formed the full 360’ of that channel ( really CONFUSING )…so…no matter what side I choose to move my mouse on my pad…the result is always the same…finger curls in good channel but curls ony in one direction…forms the 360’ of that channel…and reads no backing in direction in which I move my mouse…
help 
I guess this is a bit confusing…and my english is sucky…so I’ll post jpeg to explain this problem
THANK YOU ALL! 