So here it is - your starting a new project and in the down time you’ve been looking to enhance your suite of software with some groovy plugins that sport some impressive reels and slick advertising.
- Does the money you spend on the plugin warrant its value?
- Will it make the end product better?
- What plugins have you found to be invaluable?
- What plugins have become dated?
I’ve been looking at several plugins over the last few weeks.
Fumefx - has a hefty price tag and I’m not sure it brings much to the table (does not have a demo lic for maya 2018 yet). nParticles, Fluids and Bifrost seem to have a lot of coverage and are ‘knowns’ for rendering programs such as renderman, redshift.
Fracture - I think has value - the price tag is high-ish but it fills what I think is a gap in mayas poor shatter feature. The rigid dynamics in maya I’ve never had a problem with so its value is focused.
Shave - I think has outlived itself. Its interface and workflow is cleaner than maya but maya covers everything it does - also rendering isn’t so much an issue.
Also once you have them do they play well with the other kids? Often a plugin will say it is compatible but when it comes to it you have to download a plugin and jump through hoops only to find it doesn’t work with second plugin; version x.
For a freelancer and a small studio, plugins can be a godsend but its an open market and it is easy to put a new, cleaner face on processes that are already there bedded down in skewed evolution.
What are your thoughts?
