Archviz exterior tutorials for Blender from GarageFarm.NET Academy


Hi guys!

I thought I would collect and share all the exterior archviz tutorials we did on GarageFarm.NET Academy so far. They don’t create such a series as our exterior visualizations, but you can use these techniques to create a compelling environment for the architecture you want to visualize.

Make a realistic picnic scene on grass with Blender and Graswald

A tutorial showing how to create a picnic scene with realistic grass, meadow plants, and some rocks. Showcasing the use of Graswald - an awesome addon for nature and archviz scenes (or anything requiring realistic low greenery).

Meshroom and Blender photoscanning tutorial (+ falling leaf animation)

A short and fun tutorial on creating an autumn 3D nature scene using Blender and a photo scan done with Meshroom. Adding some details with Graswald add-on and finally animating a falling leaf.
A healthy motivation for all 3D enthusiasts to go outside and take photos while enjoying some fresh air, to get back to blender with a fresh mind and a photo scan to play with…

Making a house in 60 minutes in Blender GarageFarm.NET Academy casual live stream

In this DJ a’Live live stream DJ will take a jump into Blender 2.80 beta to make a quick attempt of creating a house in 60 minutes. Also showing some new cool stuff from the Blender world.
Spring is here so let’s blend the outsides!

How to generate and scatter rocks in blender 2.80

In this short tutorial by Marco, you’ll learn to quickly create rock meshes using the rock generator - a preinstalled addon in blender 2.80.
Once you have 3d objects procedurally generated, you’ll be able to texture them with a few clicks (and a little help from node wrangler). Finally scattering the rocks around a simple environment scene utilizing a new a bit hidden and unofficial feature called object scatter.
Using these tips you can go and make awesome landscapes of your own!

I hope you will find them useful :slight_smile: